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It would look boring from a PvE perspective, but it always works in PvP - and its the reason behind the success of WC3>DoTA.Ĭlasses design with specific constraints gives a lot of room design and depth in gameplay instead of putting crap tons of abilities for every situation. Like a shaman with a water elemental, Fire mage with a phoenix, warrior with a pet, moon priestess with a ranged weapon. Now if we had older system in place we could have many types of classes - with different themes. Same is the case with MOBAS like DoTA and HoTS. In Diablo III, when they decided to just add few classes with many abilities but only 6 could be used at a time along with 3 passives.
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The shaman is an even better example as its literally a mix of the orc shaman / Farseer, troll witch doctor and tauren spirit walker / chieftain. WoW's warrior had a mixture of these styles. Muradin was a mountain King, Grom Was a blademaster. With the WC3 system, classes were more distinct. It was easier for the devs to attempt to balance the specs for PvE and PvP. Then homogenization kicked in, especially since cataclysm. Vanilla classes had 3 specs had 41 talent points ad lots of different abilities. WC3 heroes just had 10-12 hero levels and by extension the same number of talent points with about 4 abilities. At least, until blizzard introduced hero classes.Įssentially Blizz did do that, but when vanilla launched, the whole idea was to give depth (aka customization to each class). So would you have preferred that Warcraft 3 have carried on its legacy in a more direct way? It seems to me like a lot of work was done to make the player character definitively less heroic. Paladin - stayed almost identical to its Warcraft 3 iteration as it is in WoW - would help to explain the class's incredible popularity. Dps class based off of body transformations that make them part stag, and part treant. Pet based dps class through summoning treants. Specs based off of glaive combat, demon form, and mage like abilities. Abilities reminiscent of elven mages with fire magic and mana manipulation. Specs based off of their three roles in lore, jailers, assassins, and bounty hunters.ĭemon Hunter - Tankiness coming from Metamorphosis, evasive out of demon form. Warden - Attacks based off of stealth, movement uses blink and small distance teleportation. My questions is basically this: would you have preferred that the game had the heroes as classes without diluting their thematic elements? For example, the Mage in WoW take character skills from the Archmage, Bloodmage, Lich, Pit Lord, Fire Lord, and Warden for a lot of their iconic spells and abilities. With some people complaining about Demon Hunters taking pieces from Warlocks and Rogues, it has come to my attention that when WoW was created, Blizz really mashed together multiple different heroes to make the current classes.
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